lang_desc_scheme3.sue

19-03-2007 à 11:05:36
lang_desc_scheme3.sue UNSUE





--Message édité par le 19-03-07 à 11:00:50--
Molon Lavè !
19-03-2007 à 11:03:20
land


Molon Lavè !
19-03-2007 à 11:04:36
descdom

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PROTECTION obj 216 EXPLOSIVE 75 75
PROTECTION obj 216 MINE 100 100
PROTECTION obj 216 PIERCE 90 90
PROTECTION obj 216 FIRE 44 44
PROTECTION obj 216 SNIPER 40 40
PROTECTION obj 216 MACHINE 50 50
HP obj 217 1500 1500 1500 1500
bonus_sight obj 217 -1
bonus_shotdeadzone obj 217 50
onDmg_AddExplosion obj 217 compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0
onHit_AddExplosion obj 217 none one 0 0 0 ; smoke cell 0 0 0
name obj 217 "Casemate"
ARMOR obj 217 EXPLOSIVE 66
ARMOR obj 217 MINE 100
ARMOR obj 217 PIERCE 60
ARMOR obj 217 FIRE 256
ARMOR obj 217 MACHINE 256
PROTECTION obj 217 EXPLOSIVE 75 75
PROTECTION obj 217 MINE 100 100
PROTECTION obj 217 PIERCE 90 90
PROTECTION obj 217 FIRE 44 44
PROTECTION obj 217 SNIPER 40 40
PROTECTION obj 217 MACHINE 50 50
HP obj 218 1500 1500 1500 1500
bonus_sight obj 218 -1
bonus_shotdeadzone obj 218 50
onDmg_AddExplosion obj 218 compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0
onHit_AddExplosion obj 218 none one 0 0 0 ; smoke cell 0 0 0
name obj 218 "Casemate"
ARMOR obj 218 EXPLOSIVE 66
ARMOR obj 218 MINE 100
ARMOR obj 218 PIERCE 60
ARMOR obj 218 FIRE 256
ARMOR obj 218 MACHINE 256
PROTECTION obj 218 EXPLOSIVE 75 75
PROTECTION obj 218 MINE 100 100
PROTECTION obj 218 PIERCE 90 90
PROTECTION obj 218 FIRE 44 44
PROTECTION obj 218 SNIPER 40 40
PROTECTION obj 218 MACHINE 50 50
HP obj 219 1500 1500 1500 1500
bonus_sight obj 219 -1
bonus_shotdeadzone obj 219 50
onDmg_AddExplosion obj 219 compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0
onHit_AddExplosion obj 219 none one 0 0 0 ; smoke cell 0 0 0
name obj 219 "Casemate"
ARMOR obj 219 EXPLOSIVE 66
ARMOR obj 219 MINE 100
ARMOR obj 219 PIERCE 60
ARMOR obj 219 FIRE 256
ARMOR obj 219 MACHINE 256
PROTECTION obj 219 EXPLOSIVE 75 75
PROTECTION obj 219 MINE 100 100
PROTECTION obj 219 PIERCE 90 90
PROTECTION obj 219 FIRE 44 44
PROTECTION obj 219 SNIPER 40 40
PROTECTION obj 219 MACHINE 50 50
name obj 220 "Casemate"
ARMOR obj 220 EXPLOSIVE 66
ARMOR obj 220 MINE 100
ARMOR obj 220 PIERCE 60
ARMOR obj 220 FIRE 256
ARMOR obj 220 MACHINE 256
PROTECTION obj 220 EXPLOSIVE 75 75
PROTECTION obj 220 MINE 100 100
PROTECTION obj 220 PIERCE 90 90
PROTECTION obj 220 FIRE 44 44
PROTECTION obj 220 SNIPER 40 40
PROTECTION obj 220 MACHINE 50 50
name obj 221 "Casemate"
ARMOR obj 221 EXPLOSIVE 66
ARMOR obj 221 MINE 100
ARMOR obj 221 PIERCE 60
ARMOR obj 221 FIRE 256
ARMOR obj 221 MACHINE 256
PROTECTION obj 221 EXPLOSIVE 75 75
PROTECTION obj 221 MINE 100 100
PROTECTION obj 221 PIERCE 90 90
PROTECTION obj 221 FIRE 44 44
PROTECTION obj 221 SNIPER 40 40
PROTECTION obj 221 MACHINE 50 50
name obj 222 "Casemate"
ARMOR obj 222 EXPLOSIVE 66
ARMOR obj 222 MINE 100
ARMOR obj 222 PIERCE 60
ARMOR obj 222 FIRE 256
ARMOR obj 222 MACHINE 256
PROTECTION obj 222 EXPLOSIVE 75 75
PROTECTION obj 222 MINE 100 100
PROTECTION obj 222 PIERCE 90 90
PROTECTION obj 222 FIRE 44 44
PROTECTION obj 222 SNIPER 40 40
PROTECTION obj 222 MACHINE 50 50
name obj 223 "Casemate"
ARMOR obj 223 EXPLOSIVE 66
ARMOR obj 223 MINE 100
ARMOR obj 223 PIERCE 60
ARMOR obj 223 FIRE 256
ARMOR obj 223 MACHINE 256
PROTECTION obj 223 EXPLOSIVE 75 75
PROTECTION obj 223 MINE 100 100
PROTECTION obj 223 PIERCE 90 90
PROTECTION obj 223 FIRE 44 44
PROTECTION obj 223 SNIPER 40 40
PROTECTION obj 223 MACHINE 50 50
name obj 227 "Entrepôt"
ARMOR obj 227 EXPLOSIVE 45
ARMOR obj 227 MINE 45
ARMOR obj 227 PIERCE 42
ARMOR obj 227 FIRE 50
ARMOR obj 227 MACHINE 150
PROTECTION obj 227 EXPLOSIVE 50 50
PROTECTION obj 227 MINE 32 32
PROTECTION obj 227 PIERCE 44 44
PROTECTION obj 227 FIRE 32 32
PROTECTION obj 227 SNIPER 40 40
PROTECTION obj 227 MACHINE 37 38
HP obj 228 1250 1250 1250 1250
bonus_sight obj 228 8
bonus_shotrange obj 228 100
bonus_shotdeadzone obj 228 50
onDmg_AddExplosion obj 228 very_tall cell 0.75 0 0 ; very_tall cell 0.75 0 0 ; very_tall cell 0.75 0 0 ; very_tall cell 0.75 0 0
onHit_AddExplosion obj 228 none one 0 0 0 ; smoke cell 0 0 0
name obj 228 "Grue"
ARMOR obj 228 EXPLOSIVE 70
ARMOR obj 228 MINE 80
ARMOR obj 228 PIERCE 80
ARMOR obj 228 FIRE 128
ARMOR obj 228 MACHINE 200
ARMOR obj 228 SNIPER 120
PROTECTION obj 228 EXPLOSIVE 32 32
PROTECTION obj 228 MINE 32 32
PROTECTION obj 228 PIERCE 40 40
PROTECTION obj 228 FIRE 32 32
PROTECTION obj 228 SNIPER 40 40
PROTECTION obj 228 MACHINE 50 50
HP obj 229 1250 1250 1250 1250
name obj 229 "Grue"
ARMOR obj 229 EXPLOSIVE 70
ARMOR obj 229 MINE 80
ARMOR obj 229 PIERCE 80
ARMOR obj 229 FIRE 128
ARMOR obj 229 MACHINE 200
ARMOR obj 229 SNIPER 120
PROTECTION obj 229 EXPLOSIVE 32 32
PROTECTION obj 229 MINE 32 32
PROTECTION obj 229 PIERCE 40 40
PROTECTION obj 229 FIRE 32 32
PROTECTION obj 229 SNIPER 40 40
PROTECTION obj 229 MACHINE 50 50
HP obj 237 1250 1250 1250 1250
name obj 237 "Grue"
ARMOR obj 237 EXPLOSIVE 70
ARMOR obj 237 MINE 80
ARMOR obj 237 PIERCE 80
ARMOR obj 237 FIRE 128
ARMOR obj 237 MACHINE 200
ARMOR obj 237 SNIPER 120
PROTECTION obj 237 EXPLOSIVE 32 32
PROTECTION obj 237 MINE 32 32
PROTECTION obj 237 PIERCE 40 40
PROTECTION obj 237 FIRE 32 32
PROTECTION obj 237 SNIPER 40 40
PROTECTION obj 237 MACHINE 50 50
name obj 244 "Garage"
ARMOR obj 244 EXPLOSIVE 45
ARMOR obj 244 MINE 45
ARMOR obj 244 PIERCE 42
ARMOR obj 244 FIRE 50
ARMOR obj 244 MACHINE 150
PROTECTION obj 244 EXPLOSIVE 50 50
PROTECTION obj 244 MINE 32 32
PROTECTION obj 244 PIERCE 44 44
PROTECTION obj 244 FIRE 32 32
PROTECTION obj 244 SNIPER 40 40
PROTECTION obj 244 MACHINE 37 38
name obj 245 "Garage"
ARMOR obj 245 EXPLOSIVE 45
ARMOR obj 245 MINE 45
ARMOR obj 245 PIERCE 42
ARMOR obj 245 FIRE 50
ARMOR obj 245 MACHINE 150
PROTECTION obj 245 EXPLOSIVE 50 50
PROTECTION obj 245 MINE 32 32
PROTECTION obj 245 PIERCE 44 44
PROTECTION obj 245 FIRE 32 32
PROTECTION obj 245 SNIPER 40 40
PROTECTION obj 245 MACHINE 37 38
onDmg_AddExplosion obj 247 fire_big cell 0.75 0 0 ; fire_big cell 0.75 0 0 ; fuel_tank cell 1 0 0 ; fuel_tank cell 1 0 0
onHit_AddExplosion obj 247 none one 0 0 0 ; smoke cell 0 0 0
name obj 247 "Une plante"
ARMOR obj 247 EXPLOSIVE 38
ARMOR obj 247 MINE 38
ARMOR obj 247 PIERCE 38
ARMOR obj 247 FIRE 0
ARMOR obj 247 MACHINE 131
PROTECTION obj 247 EXPLOSIVE 44 44
PROTECTION obj 247 MINE 32 32
PROTECTION obj 247 PIERCE 40 40
PROTECTION obj 247 FIRE 0 0
PROTECTION obj 247 SNIPER 40 40
PROTECTION obj 247 MACHINE 37 38
onDmg_AddExplosion obj 250 compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0
onHit_AddExplosion obj 250 none one 0 0 0 ; smoke cell 0 0 0
name obj 250 "Conteneur"
ARMOR obj 250 EXPLOSIVE 32
ARMOR obj 250 MINE 32
ARMOR obj 250 PIERCE 32
ARMOR obj 250 FIRE 44
ARMOR obj 250 MACHINE 44
ARMOR obj 250 SNIPER 44
PROTECTION obj 250 EXPLOSIVE 32 32
PROTECTION obj 250 MINE 32 32
PROTECTION obj 250 PIERCE 32 32
PROTECTION obj 250 FIRE 32 32
PROTECTION obj 250 SNIPER 40 40
PROTECTION obj 250 MACHINE 24 24
HP obj 251 1500 1500 1500 1500
name obj 251 "Hangar"
ARMOR obj 251 EXPLOSIVE 38
ARMOR obj 251 MINE 38
ARMOR obj 251 PIERCE 38
ARMOR obj 251 FIRE 0
ARMOR obj 251 MACHINE 131
PROTECTION obj 251 EXPLOSIVE 44 44
PROTECTION obj 251 MINE 32 32
PROTECTION obj 251 PIERCE 40 40
PROTECTION obj 251 FIRE 0 0
PROTECTION obj 251 SNIPER 40 40
PROTECTION obj 251 MACHINE 37 38
HP obj 252 1500 1500 1500 1500
name obj 252 "Hangar"
ARMOR obj 252 EXPLOSIVE 38
ARMOR obj 252 MINE 38
ARMOR obj 252 PIERCE 38
ARMOR obj 252 FIRE 0
ARMOR obj 252 MACHINE 131
PROTECTION obj 252 EXPLOSIVE 44 44
PROTECTION obj 252 MINE 32 32
PROTECTION obj 252 PIERCE 40 40
PROTECTION obj 252 FIRE 0 0
PROTECTION obj 252 SNIPER 40 40
PROTECTION obj 252 MACHINE 37 38
HP obj 255 250 250 250 250
name obj 255 "Tente"
ARMOR obj 255 EXPLOSIVE 32
ARMOR obj 255 MINE 32
ARMOR obj 255 PIERCE 32
ARMOR obj 255 FIRE 32
ARMOR obj 255 MACHINE 32
ARMOR obj 255 SNIPER 32
PROTECTION obj 255 EXPLOSIVE 32 32
PROTECTION obj 255 MINE 32 32
PROTECTION obj 255 PIERCE 32 32
PROTECTION obj 255 FIRE 32 32
PROTECTION obj 255 SNIPER 24 24
PROTECTION obj 255 MACHINE 24 24
HP obj 272 1500 1500 1500 1500
bonus_sight obj 272 -1
bonus_shotdeadzone obj 272 50
onDmg_AddExplosion obj 272 compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0
onHit_AddExplosion obj 272 none one 0 0 0 ; smoke cell 0 0 0
name obj 272 "Caponnière"
ARMOR obj 272 EXPLOSIVE 68
ARMOR obj 272 MINE 256
ARMOR obj 272 PIERCE 72
ARMOR obj 272 FIRE 256
ARMOR obj 272 MACHINE 256
PROTECTION obj 272 EXPLOSIVE 99 99
PROTECTION obj 272 MINE 130 130
PROTECTION obj 272 PIERCE 128 128
PROTECTION obj 272 FIRE 44 44
PROTECTION obj 272 SNIPER 40 40
PROTECTION obj 272 MACHINE 256 256
HP obj 273 1500 1500 1500 1500
bonus_sight obj 273 -1
bonus_shotdeadzone obj 273 50
onDmg_AddExplosion obj 273 compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0
onHit_AddExplosion obj 273 none one 0 0 0 ; smoke cell 0 0 0
name obj 273 "Caponnière"
ARMOR obj 273 EXPLOSIVE 68
ARMOR obj 273 MINE 256
ARMOR obj 273 PIERCE 72
ARMOR obj 273 FIRE 256
ARMOR obj 273 MACHINE 256
PROTECTION obj 273 EXPLOSIVE 99 99
PROTECTION obj 273 MINE 130 130
PROTECTION obj 273 PIERCE 128 128
PROTECTION obj 273 FIRE 44 44
PROTECTION obj 273 SNIPER 40 40
PROTECTION obj 273 MACHINE 256 256
HP obj 274 1500 1500 1500 1500
bonus_sight obj 274 -1
bonus_shotdeadzone obj 274 50
onDmg_AddExplosion obj 274 compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0
onHit_AddExplosion obj 274 none one 0 0 0 ; smoke cell 0 0 0
name obj 274 "Caponnière"
ARMOR obj 274 EXPLOSIVE 68
ARMOR obj 274 MINE 256
ARMOR obj 274 PIERCE 72
ARMOR obj 274 FIRE 256
ARMOR obj 274 MACHINE 256
PROTECTION obj 274 EXPLOSIVE 99 99
PROTECTION obj 274 MINE 130 130
PROTECTION obj 274 PIERCE 128 128
PROTECTION obj 274 FIRE 44 44
PROTECTION obj 274 SNIPER 40 40
PROTECTION obj 274 MACHINE 256 256
HP obj 275 1500 1500 1500 1500
bonus_sight obj 275 -1
bonus_shotdeadzone obj 275 50
onDmg_AddExplosion obj 275 compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0
onHit_AddExplosion obj 275 none one 0 0 0 ; smoke cell 0 0 0
name obj 275 "Caponnière"
ARMOR obj 275 EXPLOSIVE 68
ARMOR obj 275 MINE 256
ARMOR obj 275 PIERCE 72
ARMOR obj 275 FIRE 256
ARMOR obj 275 MACHINE 256
PROTECTION obj 275 EXPLOSIVE 99 99
PROTECTION obj 275 MINE 130 130
PROTECTION obj 275 PIERCE 128 128
PROTECTION obj 275 FIRE 44 44
PROTECTION obj 275 SNIPER 40 40
PROTECTION obj 275 MACHINE 256 256
name obj 276 "Hangar"
name obj 277 "Hangar"
HP obj 3 166 1 166 166
bonus_sight obj 3 8
bonus_shotrange obj 3 100
bonus_shotdeadzone obj 3 50
onDmg_AddExplosion obj 3 very_tall cell 0.75 0 0 ; very_tall cell 0.75 0 0 ; very_tall cell 0.75 0 0 ; very_tall cell 0.75 0 0
onHit_AddExplosion obj 3 none one 0 0 0 ; smoke cell 0 0 0
name obj 3 "Mirador"
seltype obj 3 BUILDING
ARMOR obj 3 EXPLOSIVE 38
ARMOR obj 3 MINE 38
ARMOR obj 3 PIERCE 38
ARMOR obj 3 FIRE 0
ARMOR obj 3 MACHINE 131
PROTECTION obj 3 EXPLOSIVE 44 44
PROTECTION obj 3 MINE 32 32
PROTECTION obj 3 PIERCE 40 40
PROTECTION obj 3 FIRE 0 0
PROTECTION obj 3 SNIPER 40 40
PROTECTION obj 3 MACHINE 37 38
onDmg_AddExplosion obj 306 fire_big cell 0.75 0 0 ; fire_big cell 0.75 0 0 ; fuel_tank cell 1 0 0 ; fuel_tank cell 1 0 0
onHit_AddExplosion obj 306 none one 0 0 0 ; smoke cell 0 0 0
name obj 306 "Réservoir d'essence"
ARMOR obj 306 EXPLOSIVE 32
ARMOR obj 306 MINE 32
ARMOR obj 306 PIERCE 32
ARMOR obj 306 FIRE 44
ARMOR obj 306 MACHINE 44
ARMOR obj 306 SNIPER 44
PROTECTION obj 306 EXPLOSIVE 32 32
PROTECTION obj 306 MINE 32 32
PROTECTION obj 306 PIERCE 32 32
PROTECTION obj 306 FIRE 32 32
PROTECTION obj 306 SNIPER 40 40
PROTECTION obj 306 MACHINE 24 24
HP obj 4 666 1 666 666
name obj 4 "Grange"
ARMOR obj 4 EXPLOSIVE 38
ARMOR obj 4 MINE 38
ARMOR obj 4 PIERCE 38
ARMOR obj 4 FIRE 0
ARMOR obj 4 MACHINE 131
PROTECTION obj 4 EXPLOSIVE 44 44
PROTECTION obj 4 MINE 32 32
PROTECTION obj 4 PIERCE 40 40
PROTECTION obj 4 FIRE 0 0
PROTECTION obj 4 SNIPER 40 40
PROTECTION obj 4 MACHINE 37 38
HP obj 5 1000 1 1000 1
name obj 5 "Grange"
ARMOR obj 5 EXPLOSIVE 38
ARMOR obj 5 MINE 38
ARMOR obj 5 PIERCE 38
ARMOR obj 5 FIRE 0
ARMOR obj 5 MACHINE 131
PROTECTION obj 5 EXPLOSIVE 44 44
PROTECTION obj 5 MINE 32 32
PROTECTION obj 5 PIERCE 40 40
PROTECTION obj 5 FIRE 0 0
PROTECTION obj 5 SNIPER 40 40
PROTECTION obj 5 MACHINE 37 38
HP obj 6 666 1 666 666
name obj 6 "Grange"
ARMOR obj 6 EXPLOSIVE 38
ARMOR obj 6 MINE 38
ARMOR obj 6 PIERCE 38
ARMOR obj 6 FIRE 0
ARMOR obj 6 MACHINE 131
PROTECTION obj 6 EXPLOSIVE 44 44
PROTECTION obj 6 MINE 32 32
PROTECTION obj 6 PIERCE 40 40
PROTECTION obj 6 FIRE 0 0
PROTECTION obj 6 SNIPER 40 40
PROTECTION obj 6 MACHINE 37 38
HP obj 66 250 250 1 1
onDmg_AddExplosion obj 66 compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0 ; compact_b cell 0.75 0 0
onHit_AddExplosion obj 66 none one 0 0 0 ; smoke cell 0 0 0
name obj 66 "W.-C."
ARMOR obj 66 EXPLOSIVE 38
ARMOR obj 66 MINE 38
ARMOR obj 66 PIERCE 38
ARMOR obj 66 FIRE 0
ARMOR obj 66 MACHINE 131
PROTECTION obj 66 EXPLOSIVE 44 44
PROTECTION obj 66 MINE 32 32
PROTECTION obj 66 PIERCE 40 40
PROTECTION obj 66 FIRE 0 0
PROTECTION obj 66 SNIPER 40 40
PROTECTION obj 66 MACHINE 37 38
HP obj 7 666 1 666 666
name obj 7 "Grange"
ARMOR obj 7 EXPLOSIVE 38
ARMOR obj 7 MINE 38
ARMOR obj 7 PIERCE 38
ARMOR obj 7 FIRE 0
ARMOR obj 7 MACHINE 131
PROTECTION obj 7 EXPLOSIVE 44 44
PROTECTION obj 7 MINE 32 32
PROTECTION obj 7 PIERCE 40 40
PROTECTION obj 7 FIRE 0 0
PROTECTION obj 7 SNIPER 40 40
PROTECTION obj 7 MACHINE 37 38
HP obj 8 666 1 666 666
name obj 8 "Cabane"
ARMOR obj 8 EXPLOSIVE 38
ARMOR obj 8 MINE 38
ARMOR obj 8 PIERCE 38
ARMOR obj 8 FIRE 0
ARMOR obj 8 MACHINE 131
PROTECTION obj 8 EXPLOSIVE 44 44
PROTECTION obj 8 MINE 32 32
PROTECTION obj 8 PIERCE 40 40
PROTECTION obj 8 FIRE 0 0
PROTECTION obj 8 SNIPER 40 40
PROTECTION obj 8 MACHINE 37 38
HP obj 9 500 500 500 500
name obj 9 "Maison"
ARMOR obj 9 EXPLOSIVE 38
ARMOR obj 9 MINE 38
ARMOR obj 9 PIERCE 38
ARMOR obj 9 FIRE 0
ARMOR obj 9 MACHINE 131
PROTECTION obj 9 EXPLOSIVE 44 44
PROTECTION obj 9 MINE 32 32
PROTECTION obj 9 PIERCE 40 40
PROTECTION obj 9 FIRE 0 0
PROTECTION obj 9 SNIPER 40 40
PROTECTION obj 9 MACHINE 37 38
HP obj 90 250 250 250 250
name obj 90 "Ascenseur"
ARMOR obj 90 EXPLOSIVE 70
ARMOR obj 90 MINE 80
ARMOR obj 90 PIERCE 80
ARMOR obj 90 FIRE 128
ARMOR obj 90 MACHINE 200
ARMOR obj 90 SNIPER 120
PROTECTION obj 90 EXPLOSIVE 32 32
PROTECTION obj 90 MINE 32 32
PROTECTION obj 90 PIERCE 40 40
PROTECTION obj 90 FIRE 32 32
PROTECTION obj 90 SNIPER 40 40
PROTECTION obj 90 MACHINE 50 50
HP obj 99 125 125 125 125
onDmg_AddExplosion obj 99 none cell 0.75 0 0 ; highexplosive one 1 0 0 ; highexplosive one 1 0 0 ; highexplosive one 1 0 0
onHit_AddExplosion obj 99 none one 0 0 0 ; smoke cell 0 0 0
name obj 99 "Munitions"
ARMOR obj 99 EXPLOSIVE 38
ARMOR obj 99 MINE 38
ARMOR obj 99 PIERCE 38
ARMOR obj 99 FIRE 0
ARMOR obj 99 MACHINE 131
PROTECTION obj 99 EXPLOSIVE 44 44
PROTECTION obj 99 MINE 32 32
PROTECTION obj 99 PIERCE 40 40
PROTECTION obj 99 FIRE 0 0
PROTECTION obj 99 SNIPER 40 40
PROTECTION obj 99 MACHINE 37 38



Molon Lavè !
19-03-2007 à 11:05:36
dom

level 0
HP default 4000 4000 4000 4000
explosiontype default dom dom dom none
ondmg_addexplosion default smoke cell 0.75 0 0 ; smoke cell 0.75 0 0 ; smoke cell 0.75 0 0 ; smoke cell 0.75 0 0
onhit_addexplosion default none one 0 0 0 ; none one 0 0 0 ; none one 0 0 0 ; smoke cell 0 0 0
name default "MAISON"
seltype default BUILDING
unloadhp default 150
unloaddelay default 10
bonus_sight default 1
bonus_shotRange default 150
bonus_shotDeadZone default 150
transferdelay default 10
delaybeforefight default 130
ruinedname default Ruin
timequantum default 40
armor default MACHINE 256
armor default SNIPER 256
protection default MACHINE 40
protection default SNIPER 40
#land\defdom
#land\beach\land\descdom

Molon Lavè !